Psychoticcole
Member
Posts: 67
Threads: 21
Joined: 07/09/10
|
Posted Jul 30, 2010 2:52:38 am
I was thinking about the radar here, and just a thought. The radar always gets blocked off by the kills. Why not move it to the very bottom middle of the screen? Keep it same size and all, but move
it there, or somewhere else.
--
Favorite Quotes:
Bandit Kitteh: "That's my ass you just bit!"
Me: "OH GOD, it's Indian food!"
Me: "Somethin' jumped up an' bit me!"
Me: "I can break these 'cuffs!" Creed: "You can't break those 'cuffs."
Me: "How about I slap your shit!"
Nickzip: "-rapes stera-" Stera: "Q_Q"
|
Short
Administrator
Posts: 382
Threads: 26
Joined: 11/13/09
|
Posted Jul 30, 2010 9:54:36 am
Sounds like a personal problem. The kills never get in the way of my radar.
--
Zombie win is me.
|
Mwr247
Server Administrator
Posts: 445
Threads: 68
Joined: 11/13/09
|
Posted Jul 30, 2010 10:41:31 am
Same, and personally I tend to watch the zombies I can see more than my radar anyways (though I can see the radar perfectly fine anyways).
Regardless, maybe we can include an option to change the position of the radar. I'll look into it.
--
|
Mr. Wolf
Clan Owner
Posts: 883
Threads: 176
Joined: 11/13/09
|
Posted Jul 30, 2010 5:02:47 pm
Hehe. Mike, wasn't I just talking to you about this? 
Anyone have any thoughts on where we should put it?
My votes are lowering it a bit so it is out of the way of the text, or bumping it below the top left box. I'll put some screenshots up later with some options.
|
Orex
Member
Posts: 106
Threads: 22
Joined: 06/13/10
|
Posted Jul 30, 2010 5:57:14 pm
or just move it out so that the kills arn't overtop of it
Last edited 07/30/10 at 05:57:46 for: to many thats
--
23 23 23 23 23 23 23 23 23 23 
"I don't beleive in magic but I believe in bones!"
Give the world the best you have and you'll get kicked in the teeth!
"It teleports you out of the map"
|
Mwr247
Server Administrator
Posts: 445
Threads: 68
Joined: 11/13/09
|
Posted Jul 30, 2010 6:38:48 pm
I do believe you were Mr. Wolf =P
Personally, I love where it is and I know other's are good with it as well, leading me to offer the compromise of user choice (like crosshairs, a checkbox in zs options).
Option one would have it where it is now, while option two would have it below on the right side as you suggested (unless people want it somewhere else).
--
|
Mr. Wolf
Clan Owner
Posts: 883
Threads: 176
Joined: 11/13/09
|
Posted Jul 30, 2010 8:26:54 pm
I do believe you were Mr. Wolf =P
Personally, I love where it is and I know other's are good with it as well, leading me to offer the compromise of user choice (like crosshairs, a checkbox in zs options).
Option one would have it where it is now, while option two would have it below on the right side as you suggested (unless people want it somewhere else).
I like the option idea.
|
I R Donut
Member
Posts: 77
Threads: 7
Joined: 03/01/10
|
Posted Jul 30, 2010 11:36:05 pm
Why not add some features to the radar too? Recently, I've played on a map and the green dot was in-front of me, but the zombie wasn't exactly there. Instead, it was above me and before I knew it, I
was rammed of an edge of a building. I think you should add arrows pointing up & down; it gives us a better view of where the zombie is, not just which direction they're at.
--
|
Short
Administrator
Posts: 382
Threads: 26
Joined: 11/13/09
|
Posted Jul 31, 2010 12:50:06 am
I think you shouldn't rely so much on the radar. Showing if they are above or below you is silly. Use your eyes you bum.
--
Zombie win is me.
|
Mwr247
Server Administrator
Posts: 445
Threads: 68
Joined: 11/13/09
|
Posted Jul 31, 2010 12:23:52 pm
I think you shouldn't rely so much on the radar. Showing if they are above or below you is silly. Use your eyes you bum.
Rather than dots, lets use actual human and zombie models, add props, and show all the details of the world, all in 3d. Then we could give it's it's own hud, so now it looks exactly like the game,
but in radar form! =D XD
--
|
Mr. Wolf
Clan Owner
Posts: 883
Threads: 176
Joined: 11/13/09
|
Posted Jul 31, 2010 3:38:31 pm
I think you shouldn't rely so much on the radar. Showing if they are above or below you is silly. Use your eyes you bum.
Rather than dots, lets use actual human and zombie models, add props, and show all the details of the world, all in 3d. Then we could give it's it's own hud, so now it looks exactly like the game,
but in radar form! =D XD
Hmm... I wonder if we could add walls to the radar though....
|
I R Donut
Member
Posts: 77
Threads: 7
Joined: 03/01/10
|
Posted Jul 31, 2010 3:58:26 pm
Why not transform the radar into a mini-map? It can show where allies are at and visible zombies as well. Plus, you can also put movable props and such.
Last edited 07/31/10 at 03:59:39 for: visible zombies
--
|
Mr. Wolf
Clan Owner
Posts: 883
Threads: 176
Joined: 11/13/09
|
Posted Jul 31, 2010 5:28:19 pm
Why not transform the radar into a mini-map? It can show where allies are at and visible zombies as well. Plus, you can also put movable props and such.
That's basically what I was suggesting
|
Bandit Kitteh
Member
Posts: 443
Threads: 27
Joined: 11/15/09
|
Posted Jul 31, 2010 7:22:45 pm
oh woops.. i posted the wrong link ^-^
http://www.facepunch.com/showthread.php?t=782418 
Last edited 08/01/10 at 06:47:01 for: wrong link shgsfdh
--
|
Psychoticcole
Member
Posts: 67
Threads: 21
Joined: 07/09/10
|
Posted Aug 01, 2010 6:10:24 am
I was thinking to the bottom of the screen. That'd be nifty. Bottom middle. Just a thought
--
Favorite Quotes:
Bandit Kitteh: "That's my ass you just bit!"
Me: "OH GOD, it's Indian food!"
Me: "Somethin' jumped up an' bit me!"
Me: "I can break these 'cuffs!" Creed: "You can't break those 'cuffs."
Me: "How about I slap your shit!"
Nickzip: "-rapes stera-" Stera: "Q_Q"
|
I R Donut
Member
Posts: 77
Threads: 7
Joined: 03/01/10
|
Posted Aug 02, 2010 11:26:50 am
Like that suggestion Kitteh. Plus 1
Last edited 08/02/10 at 11:27:29 for: .
--
|
Mr. Wolf
Clan Owner
Posts: 883
Threads: 176
Joined: 11/13/09
|
Posted Aug 02, 2010 12:49:36 pm
Something like that, yeah.
Last edited 08/02/10 at 12:50:23 for: .
|