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Mr. Wolf
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Posted Jul 26, 2010 3:17:04 am

Here they are:
List:

Added buttcramps
Fixed pot and made it draw the pot hat
Raised katana hitsize
Fixed cross team assists
Wraiths make sound more often
Top two weapon tiers bumped up to 65 and 80
Increased chance of defender getting hammer
Reduced frying pan ammo regen to 2
Synced ammo regen time when server regens ammo
Fixed a glitch witht the human death
Added auto respawn timer to human death
Fixed spec armor glitch
Added anti-spectate during warmup
Added zombification to spectators during initial zombie selection
Added server ads
Added zombie class limiter
Psychoticcole
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Posted Jul 26, 2010 3:27:19 am

Ah. Buttcramps... Thank god you fixed the ammo regen sync.
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Mwr247
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Posted Jul 26, 2010 5:53:08 am

Zombification of spectators disagree =(

1: What if they joined and are still just getting in as the warm-up ends?
2: Depending on how you did it, their decision to unspectate or not will either mean more or less zombies than their should be (If all spectators are zombified and all go unspec after, major unbalance. If some are randomly selected, what if only spectators are randomly selected and there are no zombies? Or, if it doesn't count them toward the zombie selection, then if all specs are chosen and it chooses more humans, when the specs come out, still too many =(

Incentivizing > penalizing.
Last edited 07/26/10 at 05:53:26 for: edit
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Lifed
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Posted Jul 26, 2010 10:27:15 am

Woot woot, ty!
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I R Donut
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Posted Jul 26, 2010 10:56:44 pm

What do you mean by Zombie Class Limiter? Does that mean like only 2 Poison Headcrabs on at once now or something?
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Mr. Wolf
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Posted Jul 27, 2010 3:20:54 am

Good point on the spec zombies. And yeah, limit of 5 special zombies. The limit does not apply to normal zombies.
Short
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Posted Jul 27, 2010 5:56:06 am

what do you mean by limit of 5 special zombies? 5 of each special type of zombie or 5 total special zombies. And what are the special zombies?
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Mr. Wolf
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Posted Jul 27, 2010 7:32:01 am

what do you mean by limit of 5 special zombies? 5 of each special type of zombie or 5 total special zombies. And what are the special zombies?

To be more clear:
There can only be 5 people in a class that is not the starting "Zombie" class. If there are 5 people in that class, then you will get a message saying "Too many people in this class" or whatever. Donors and up are immune.
Short
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Posted Jul 27, 2010 1:39:03 pm

Oh ok. Even regular headcrab?
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Mwr247
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Posted Jul 27, 2010 8:36:09 pm

what do you mean by limit of 5 special zombies? 5 of each special type of zombie or 5 total special zombies. And what are the special zombies?

To be more clear:
There can only be 5 people in a class that is not the starting "Zombie" class. If there are 5 people in that class, then you will get a message saying "Too many people in this class" or whatever. Donors and up are immune.

A very interesting idea =)

My only thought would be have that relative to the number of classes unlocked, as well as the number of zombies. For example, if there are only 5 zombies anyways, maybe a lower limit, as opposed to 20 zombies, where that number would be good.

Regarding the number of unlocked classes. suppose the fast headcrab has just been unlocked, meaning there's a good number of zombies, but only a few classes currently available. This would limit them from entering an already small list simply because of a set amount. On the contrary to the argument, I suppose it could be said that there still arent many zombies by that point anyways, making it a moot point.

Furthermore, it adds the possibility of people "camping" a class without using it properly or intending to use it at all, preventing other's from it.

Sorry, not intending to nitpick at the updates and say they are bad, as many are great additions. I just want to play the part of devil's advocate and give some alternative perspective to help with balanced development =)
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Short
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Posted Jul 27, 2010 8:47:05 pm

If they camp it, kick em.
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Mwr247
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Posted Jul 27, 2010 8:48:19 pm

If they camp it, kick em.

Always better in theory than in practicality ;)
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Mr. Wolf
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Posted Jul 28, 2010 12:04:06 am

I don't think it will be an issue. It is rare that we ever have the case where we have more than 5 people in a class. This is basically to prevent the MASSIVE artillery poison headcrab spam. I could make the limits class based. But methinks 5 is a good number. I don't think we'll run into problems with it. If people complain, I might tweak it.
Rawr
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Posted Jul 28, 2010 12:17:56 am

Good thinking, both of you.

Love the updates!
I totally agree with both of you.
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