I made a lot of updates to the ZS server today. Here are the changes:
List:
* Limited cramped_death command to humans to prevent chem glitching.
* Fixed the melee kill icons
* Upgraded the annabelle
* Moved the spectator text to the left side of the screen
* Removed Ammo Debug text
I also updated the DJ on both servers, and pushed it over to the build server. Here are the changes:
List:
* Fixed lua errors when you didn't have the player open and the queue changed.
* Queue updates when the menu opens, or the list is refreshed
* Mute button is now a client-side convar, so it will stick between maps and game sessions
* Added volume convar and slider
* Made the backend javascript and flash based
The JS and flash base on the webapp side should make it so everyone can here the music, without any sort of weird errors. The volume slider affects music that is yet to be played. So if it is set at
10, and you play a song, it will play at 10. If you slide it to 50 while the song is playing, the volume won't change until the next song starts playing.
Tip: If you don't want to hear server side music, check the mute box, and you won't hear music again until you uncheck it.
Tip: If you don't like the song that's currently being played, open the menu and click Stop
Tip: If the current song is too loud, hit stop, adjust the volume, and play it again. This works even if it is a server song. The next song in the queue will start when it
is supposed to.
As a reminder, the command to bring up the menu is
A good idea is to bind it to an unused key, such as F7, for quick access:
Posted Jul 01, 2010 05:51:43 By
Mr. Wolf