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News Archive
We have a build server!
Thanks to the generosity of Kruel Kramer, $> now has a public build server. Check out the servers page for more details!

Go build stuff today!
Posted Jun 30, 2010 12:06:50 By Mr. Wolf
New Server Update Progress
The ZS server and the Dev server are now back online. Here are the changes:
List:
*Updated server to latest gmod version
* Removed the glitched_death command for zombies
* Moved voteban to recruit and up
* Moved votenextmap to recruit and up
* Removed voice notification hack since the built in one is working again


Enjoy the servers guys!
Posted Jun 29, 2010 06:59:43 By Mr. Wolf
Quick Fix
I coded my own version of the mic notifications to replace the default ones, since Garry broke the default ones in the latest update. I'll change them back to the defaults when they are working again. I also modified the music code. There is a bug in the new html browser though, so a second gmod window may open when a song plays.

Let me know if you experience any other bugs.
Posted Jun 29, 2010 03:22:56 By Mr. Wolf
Server updated
Both servers are now updated to the new gmod version, and should be working. Let me know if you run into any bugs!
Posted Jun 28, 2010 09:06:15 By Mr. Wolf
Current Server Status
Okay, so here's where we stand with the new update:
Client's should be working now. You can play single player all you want, and enjoy all of your addons and gamemodes.
Quote:
If you're using gm_slog, gm_transmittools, or gmsv_gatekeeper, they've all been updated for the new version. Check my SVN ( http://code.google.com/p/gmodmodules/ )


Servers are currently having some issues. The ZS server is untouched, so its stable, but you can't connect if you recently updated. The dev server is running the new version, but is having trouble starting. It generates crashlog after crashlog, and won't start.

I'll update this post as new information becomes available.

EDIT (7:30): Dev server is now online, but it generating this error:
Code:
*********************************************************
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
*********************************************************
exec banned_user.cfg: file size larger than 1 MB!
exec banned_ip.cfg: file size larger than 1 MB!

So no one can connect yet. But we're making progress!

EDIT (8:52): The dev server is online and working. Working on the main server now

EDIT (9:05): Main ZS Server is working again!
Posted Jun 28, 2010 07:15:01 By Mr. Wolf
Change to ULX Slots
I updated the way ULX Reserved Slots works today. It should make reserved slot owners able to get on easier.

For those of you who don't know here's how it used to work. Donors and higher have a reserved slot status. The server always tries to keep one slot open. If a player connects who doesn't have a reserved slot, and the only one left is the reserved one, they would be kicked to keep the slot open. If a donor or higher tried to join, then it would kick the person with the shortest connection time.

The method works in theory, but sometimes would fail to kick the shortest person, and so the slot holder couldn't connect. Or the server would be full, and the slot system would fail.

The new update is that only 27/28 slots are visible. So, if 27 people are on, the server will show up as full. What this means, is that if the server is full, and you want to connect, and you hold a ULX slot reservation, you must either type 'connect IP' in console, or connect from our servers page. This should make the slot system less buggy.
Posted Jun 28, 2010 12:36:18 By Mr. Wolf
All paid up!
Whoo! Thanks to our recent donors, we are now all paid up for this month. If you would like to make a contribution for this month anyway, feel free to do so, or wait a bit until next month.

Thanks again guys. We can't do this without your support. enjoy the donor benefits!
Posted Jun 27, 2010 08:06:20 By Mr. Wolf
Server Updates
Dev Server:
List:
* Melee weapons speed bug fixed
* Fixed Spectator weapon glitch
* Updated knives code
* Added ironsights holdtype and walkspeed
* Added spawn selection code


Main ZS Server:
List:
* Fixed melee weapon speed bug
* Fixed ironsights holdtype and speed
* Crowbar is now the default weapon
* Fixed Wraithcrab errors
* Updated the knife code
Posted Jun 14, 2010 11:44:05 By Mr. Wolf
Time to pay the bills
Well gentlemen, (and our lovely ladies as well), the time is almost upon us to pay the bills for the month, since there are only four more days left in the month! Right now though, our poor little progress bar is only a little under halfway filled . In order for Terminal Shell to continue to provide an awesome, gaming experience for you, we need a little support from the community. So if you can spare a few extra bucks (It's only $5!), please visit our donations page and make a contribution. And hey! If you help us out, we'll help you out! Here are some of the cool things you get as a thank you for donating:
List:
* Reserved Slot
* ULX commands.
* Your choice of hat
* Your choice of a trail
* Immunities from the zombie selector
* Extra 50 HP
* Weapon loadout choice
* Access to the dev server


To those who have already donated this month, a very big thanks from all of us at Terminal Shell. We love doing this, and it is thanks to you that it is possible. Enjoy the games everyone!
Posted Jun 26, 2010 11:17:28 By Mr. Wolf
Dev server
Dev Server updates:
List:
Added redeems (press F2, no autoredeem yet)
Realistic fall damage
Damage Scaling. Broken?
Zombies can't pick up human weapons
Posted Jun 26, 2010 03:20:37 By Mr. Wolf
Barricade Kit fixes
I updated the barricade kit today. The bug where you could get more ammo by regenerating the hammer ammo is gone. You will not get any more ammo for the cade kit that way. However, to compensate, I fixed the ammo regen on the cade kit. So now if you have the kit out when ammo regen comes along, then you will be given 1 board. This might be removed, depending on how elaborate cades get now that everyone can get more cades.

But for now, enjoy the extra cades!
Posted Jun 25, 2010 01:15:41 By Mr. Wolf
Server updates
I made some changes to the dev server today. The changed include the following:
List:
Added Hook to remove invalid ents
Added endgame listening
Added intermission - just goes to the next map
Fixed a bug with the knife not setting playerspeed correctly
Added a mapcycle (construct and flatgrass)


I also applied the knife bugfix to the main server, as the bug was present there as well.
Posted Jun 24, 2010 01:49:30 By Mr. Wolf
Crazy Gravity and Music
I added the crazygravity command to the ZS server today, for a bit of fun. The command is only available to admins, and will make the server randomly change between gravity values every X seconds.
Code:
crazygravity X


I also uploaded a bunch of music from my personal mp3library today. Just some random songs I like. So give em a try!
Posted Jun 23, 2010 05:26:52 By Mr. Wolf
DJ Update
I recoded the DJ today. Here are the changes:
List:
* New UI that doesn't look weird
* Update to the way songs are loaded, displayed, and passed
* No more song looping
* The 'Now Playing' bar disappears when no song is playing
* Mute songs now works
* Rebound the menu to the command DJMenu
* Took the menu off the F4 button
* Mics don't mute when server plays music
* Mics WILL mute if a server c_var is changed (dj_mutemics)


So, here's some notes
If you don't want to listen to server music, open the menu and check the 'mute all music' checkbox. You won't even get the bar saying we're playing music. You can still play music clientside.

I recommend binding the command to F7 for easy access
Code:
bind f7 DJMenu


Only server admins can add songs to the server queue.

Enjoy!
Posted Jun 22, 2010 03:15:22 By Mr. Wolf
Infliction
I fixed the infliction calculator to work using both %time, and %zombies, instead of just %zombies. This should allow zombies to stand a chance late game with a lot of players on.
Posted Jun 21, 2010 09:44:58 By Mr. Wolf
Bans, icons, and dev
So, a couple of things. I added a ban list to the website. Just a cheap, hacky thing. It resides here: http://terminalshell.com/banlist. I'll write a better one with the new site.

Bandit Kitteh has com up with some new icons for the ZS server. The assist and redeem icons have now been updated with the new icons. Tell us what you think! http://terminalshell.com/viewthread.php?id=446

Also, the dev server has had an upgrade. Limited zombie support is available, along with player deathsounds. I'm working on getting the hull code for headcrabs and torsos to work right, and then we'll start seeing the gamemode come together as I get more code for the zombies and end-game done.
Posted Jun 21, 2010 12:57:51 By Mr. Wolf
Happy Father's Day!
From all of us at Terminal Shell, here's wishing dad's out there a happy Father's Day. Thanks for all the shit you've put up with over the years, and all the things you've taught us. Enjoy the day!
Posted Jun 20, 2010 08:51:54 By Mr. Wolf
New Gamemode
I will be in a making of a new kind of gamemode, while Mr. Wolf works on the new zombie survival. This gamemode will be very similar to The Hidden: Source, for who knows what that is. Since i'm not the best lua coder, it may take a while to finish this gamemode, its currently named NinjaMod, but i don't think ill be keeping that name. Whoever knows something about lua coding, and would feel like helping me out, feel free to let me know, and we can finish this gamemode faster.
Posted Jun 20, 2010 02:40:06 By Rbanh
Spectate and trails
As of today, Zombies cannot go spectator. This will eliminate a bit of the psuedo-ragequitting. Humans can still spectate as they used to.

Also, donors now have a new benefit. Trails! Right now, only the default trails are available, but I will add some more after the ZS release is done. Change your trail in the InGame setting menu on the website.
Posted Jun 20, 2010 12:56:08 By Mr. Wolf
Donation Stats
I added some more information to the donations page.

Users may now see how we are doing for this month's bill on a neat little bar graph. We are currently about halfway to our billing costs for this month, so if you would like to support the clan, make a donation today!

Also, the specific benefits have been updated, (not changed), so you can see what you are getting. I also made a note about how donations round down to the nearest package amount.

Finally, you can see a breakdown of all our past donors, just to get an idea of who is contributing what. So if you see someone who has donated quite a bit over the years, be sure and thank them for giving us the funding we need to give you all the awesome gaming experience you get every day.
Posted Jun 18, 2010 04:17:18 By Mr. Wolf
ULX Update
I updated ULX on the ZS server, and cloned it onto the dev server.
Updates include:
List:
* Removed uneeded code and cleaned up the group permissions
* Fixed the nextmap command
* Added the votenextmap command
* Added the votemute command
* Added the votegag command


Here are the current ULX groups and levels
List:
"admin_recruit"
"ulx ban"
"ulx banid"
"ulx banmenu"
"ulx gag"
"ulx kick"
"ulx mute"
"ulx ungag"
"ulx unmute"
"ulx votemap2"

"user"
"ulx asay"
"ulx clientmenu"
"ulx help"
"ulx menu"
"ulx motd"
"ulx psay"
"ulx thetime"
"ulx voteban"
"ulx votegag"
"ulx votekick"
"ulx votemute"
"ulx votenextmap"
"ulx who"

"member"
"ulx votemap"

"server_administrator"
"ulx csay"
"ulx map"
"ulx mapsmenu"
"ulx nextmap"
"ulx rcon"
"ulx redeem"
"ulx restart"
"ulx veto"

"administrator"
"ulx bring"
"ulx kick"
"ulx putspec"
"ulx respawn"
"ulx slay"
"ulx strip"
"ulx vote"

"donor"
"ulx reservedslot"


If you don't see your group, you didn't get any new commands than the group below you. All commands are inherited up the tree.
Posted Jun 18, 2010 04:22:38 By Mr. Wolf
Rules
We've had some issues over the last while with certain rules.

I would like to take this time to point out that our official general server rules are located here: http://terminalshell.com/viewthread.php?id=107

In addition, rules specific to the server can be found in that server's MOTD.

Non-compliance with any of these rules is subject to consequences as determined by the administrators. If an administrator is not around, and you wish to report someone, do so in Problem HQ and it will be investigated.
Posted Jun 17, 2010 12:32:45 By Mr. Wolf
Music Player
I added the music player gStream to both the Dev and ZS server. Only admins can play music globally over the server, but everyone can play a song locally. Hit the F4 key to access the menu, and select a song to play!

If you wish to submit a song to the list that isn't on there, make a thread http://terminalshell.com/viewthread.php?id=432 and if the song is approved, then it will be added on to the server.
Posted Jun 16, 2010 09:49:07 By Mr. Wolf
Fixed bugs
Fixed the following bugs on the ZS server:
List:
* Wraithcrab client-side console spam
* Radiation zombie now slows down when it attacks, down to 90 units per second, instead of the default 200. It speeds back up when it stops attacking
Posted Jun 16, 2010 01:19:49 By Mr. Wolf
ZS Updated Melee weapons
I pushed the upgraded melee weapons (including throwing knives) to the main ZS server. Pot and Fryingpan remain as they were due to some bugs.
Posted Jun 13, 2010 04:23:08 By Mr. Wolf
Dev server updates
* Tweaked the throwing knives damage and speed
* Fixed a bug where throwing knives wouldn't register to the thrower
* Enabled sledgehammer damage
* Created custom ammo display for weapons
* Fixed a glitch with the spectator menu opening twice
* Added more starting ammo to the throwing knives
Posted Jun 13, 2010 03:44:05 By Mr. Wolf
Updates to servers
I made some updates to the dev server today. The sledgehammer now has a 1 in 4 chance of gibbing a zombie, melee weapons push props, I adjusted the ironsights on the starting pistols, and added throwing knifes as a secondary attack for the knife. Check out the changes!

Also, while updating, I was foolish and accidentally committed the code to the main server by mistake. I cleaned it uback up to how it was, (i think), but if you notice anything weird, please let me know.

I will migrate the final copies of the melee weapons over to the main server once I've finished the rest of them, and the bugs are worked out.
Posted Jun 13, 2010 03:47:14 By Mr. Wolf
Dev Server
As of today we have a working dev server. I will upload alphas of things that I am working on, and you can try it out before it hits the real server. You can also play around on it and do what you want. The dev server has no rules!

However, in order to access the dev server, you must be an active donor, or a full member. If you are, then you may join and take a look at the new features. If not, then you will be auto-kicked by the server.All the more reason to donate!

Currently loaded on the dev server is the current build of the ZS rewrite. Check it out, and see what you think.
Posted Jun 11, 2010 11:35:19 By Mr. Wolf
Server Updated and ULX
I updated the server with the latest ULX code, and added in the custom functions such as redeem. Hoever, the latest version of ULX breaks the old immunity system, so no one is immune to commands.

On another note, the logging system is active again, so all action are being logged.

Also, I updated the shovel code to only stun zombies, and do nothing to humans. This should cut down on the minging.
Posted Jun 11, 2010 03:50:18 By Mr. Wolf
Melee Weapons
The melee weapons all have a secondary function now! Axe and sledge have increased dmg, shovel stuns, plank is fast, frying pan gives you HP, pot gives you armor, and hammer nails props. also introducing the crowbar! Give them a try today!

New melee weapons might be in the mix for the next gamemode release. Tell us your ideas in the forums under the Gamemode section.
Posted Jun 07, 2010 12:06:20 By Mr. Wolf
Updates and Rewrite
I updated the infliction calculation code, so zombies should get their classes unlocked more fairly.

Also, I am planning on rewriting the current gamemode. See this thread for more information and what your part is.
http://terminalshell.com/viewthread.php?id=404
Posted Jun 05, 2010 10:33:29 By Mr. Wolf
Server back online
So, today, I fixed everything.
Zombie animations are done, with the headcrabs and fast zombies being a bit off on their attack animations, but they work pretty well overall.
I also updated ULX to work again.

So come on down and work off those final exam blues, or kick off summer with a zombie slaying, animation filled good time!
Posted Jun 03, 2010 11:14:59 By Mr. Wolf