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Some Small Changes
Woohoo! Now that Wolf has been training me in the ways of the server, I get to post an update!
List:

Added random map rotation (no more boring mapcycle!)
Changed zombie kills assists to two per kill
Fixed player jump height
Fixed zombie menu respawn exploit
Moved stats sending to after end of round (hopefully to kill the endgame lag)
Removed spectator auto-zombification following warm-up
Tweaked melee weapons to deal more damage
Tweaked several guns slightly for more balance (battleaxe, stinger, deagle, magnum, sweeper, tiny-slug, annabelle, inferno, ultimate)
Tweaked wraith visibility on attack (slightly more visible)
Tweaked some stats details


A very interesting experience it was, and more than once (morel ike the entire time) I had to get Wolf's help in settings things up and making sense of what all he was telling me. But somehow he was able to put up with me, and I think things went rather well!
Posted Jul 30, 2010 12:14:40 By Mwr247
Bug fixes
Here's another batch of bugfixes for you:
List:
Added mysql modules back in
Fixed a null entity bug in status_leech
Fixed a null entity bug in shared_init
Fixed survival times being calculated after stats are sent
Fixed specs getting stuck on ladders
Added team to player stats
Posted Jul 28, 2010 10:51:31 By Mr. Wolf
Finishing up with ZS
My involvement with the Zombie Survival development is nearing its conclusion. I will be doing a few more bugfixes, and perhaps some balancing stuff. So if you have any bugs that you find, please post them in the bugs section, and I will get them worked out. At the end of this week, I'll be handing the code over to Mike, and he will be in charge of the ZS server, while I start work on other parts of the clan, such as the website and maybe a new gamemode.

The clan is probably going to go through some changes during the next month or so, (for the better ), and I will be making changes to the website, the ranking system, and the in-game benefits. I'm looking forward to grand new horizons.
Posted Jul 28, 2010 09:01:35 By Mr. Wolf
Updates
Here they are:
List:

Added buttcramps
Fixed pot and made it draw the pot hat
Raised katana hitsize
Fixed cross team assists
Wraiths make sound more often
Top two weapon tiers bumped up to 65 and 80
Increased chance of defender getting hammer
Reduced frying pan ammo regen to 2
Synced ammo regen time when server regens ammo
Fixed a glitch witht the human death
Added auto respawn timer to human death
Fixed spec armor glitch
Added anti-spectate during warmup
Added zombification to spectators during initial zombie selection
Added server ads
Added zombie class limiter
Posted Jul 26, 2010 03:17:04 By Mr. Wolf
Tonight's Update
I made several bugfixes, and weapon upgrades, as well as adding some new features. Zombies now regen HP when their horde bar is full, at 2 HP per second. Zombies also get kill assists. The stats have been reset as well, since we are tracking new stats. The new stat monitoring system will be up soon. Here is the full list of changes:
List:
Fixed a spectator death glitch
Fixed the fryingpan running out of ammo and bumped the HP regen to 50
Fixed pre-round death glitch
Added HP regen for zombies when horde bar is full
Buffed katana
Removed crossbow
Wraith is now more invisible, but makes noise when it walks
Added kill assists for zombies
Fixed end game spec glitch
Added dead humans spawning in the spot they died
Added dates, player names, deaths, and map name to stats
Fixed recoding empty rounds
Fixed voting bug
Posted Jul 25, 2010 03:46:54 By Mr. Wolf